In Episode 14 of my weekly update, I’m sharing key stories related to business transformations for large organizations, advances in AI related to machine learning, and the continued, spectacular rise of eSports.
I often convey the importance of “innovating at the edge” in my conversations with leaders from large organizations. At Rokk3r, it’s how we help these types of organizations overcome resistance to innovation that is built into their DNA. Without disrupting core business operations, we are able to work at the edge of large organizations, in collaboration with internal change makers, to ensure these entities thrive in a world overtaken by exponential technologies.
Reach out if you’re interested in seeing how Rokk3r has helped companies in Latin America innovate on the edge by creating Innovation Labs as a Service (LaaS), spinning out ventures with exponential technologies at the core, identifying and acquiring ventures that help the organization remain competitive, and more.
Wrapping your head around different areas of artificial intelligence (AI) can be a daunting, yet highly rewarding task. Consider developments in machine learning (ML) that allow AI to be inserted into environments with no understanding of the surroundings, but with the ability to self-train and learn how to be successful. In a nutshell, that’s an ML technique called ‘reinforcement learning’. The article I’ve shared notes how this technique was used by OpenAI bots to defeat human eSports champions in a complex strategy game. In the bigger picture, these successful applications of reinforcement learning pave the path for exploring how AI can be further implemented to solve particular problems in other industries.
I’ve shared my thoughts with you previously about the meteoric rise and penetration of eSports in the fields of sports and entertainment. Nike, State Farm, Visa, and Mastercard join a list of the world’s biggest brands (that is too long to mention) trying to find their place in a new industry that experts firmly believe to be the future of sports. Online viewership of the “League of Legends” World Championship Finals saw 100 million unique viewers tune in. To put this into context, consider the amount of time traditional sports organizations have had to grow their brands and audiences. PwC estimates global eSports revenues to reach over $1.5B by 2022, while eMarketer forecasts eSports digital ad spend alone to pass $200M by 2020. Additionally, those same traditional sports organizations are turning to eSports to develop new leagues and partnerships in efforts to maintain relevance and avoid missing growth opportunities.